Virtual Reality Content Creation
Global Virtual Reality Content Creation Market: Global Market Size, Trends, Competitive, Historical & Forecast Analysis, 2019-2025
Report ID: BMRC 2035 | Number of pages: 196 | Publish Date: Jan 2020 | Category: ICT and MediaLatest research report on Virtual Reality Content Creation Market delivers a comprehensive study on current market trends. The outcome also includes revenue forecasts, statistics, market valuations which illustrates its growth trends and competitive landscape as well as the key players in the business.
Virtual reality creates a digital environment to provide real lifelike experience to the user.
Increasing adoption of virtual reality technology by media and entertainment segment have boosted the growth of the virtual reality content creation market globally.
In 2018, the global Virtual Reality Content Creation market size was 450 million US$ and it is expected to reach 39000 million US$ by the end of 2025, with a CAGR of 74.8% during 2019-2025.
This report focuses on the global Virtual Reality Content Creation status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality Content Creation development in United States, Europe and China.
The key players covered in this study
360 Labs
Blippar
Koncept VR
Matterport
Panedia Pty Ltd
SubVRsive
Vizor
Voxelus
WeMakeVR
Wevr
Market segment by Type, the product can be split into
Videos
360 Degree Photos
Games
Market segment by Application, split into
Gaming and Entertainment
Engineering
Healthcare
Retail
Military and Education
OthersIn this study, the years considered to estimate the market size of Virtual Reality Content Creation are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South AmericaThe study objectives of this report are:
To analyze global Virtual Reality Content Creation status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality Content Creation development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Content 1. Chapter - Report Methodology 1.1. Research Process 1.2. Primary Research 1.3. Secondary Research 1.4. Market Size Estimates 1.5. Data Triangulation 1.6. Forecast Model 1.7. USP’s of Report 1.8. Report Description 2. Chapter – Global Virtual Reality Content Creation Market Overview: Qualitative Analysis 2.1. Market Introduction 2.2. Executive Summary 2.3. Global Virtual Reality Content Creation Market Classification 2.4. Market Drivers 2.5. Market Restraints 2.6. Market Opportunity 2.7. Virtual Reality Content Creation Market: Trends 2.8. Porter’s Five Forces Analysis 2.8.1. Bargaining Power of Suppliers 2.8.2. Bargaining Power of Consumers 2.8.3. Threat of New Entrants 2.8.4. Threat of Substitute Product and Services 2.8.5. Competitive Rivalry within the Industry 2.9. Market Attractiveness Analysis 2.9.1. Market Attractiveness Analysis by Segmentation 2.9.2. Market Attractiveness Analysis by Region 3. Chapter - Global Virtual Reality Content Creation Market Overview: Quantitative Analysis 3.1. Global Virtual Reality Content Creation Market Revenue (USD Million), Market Share (%) and Growth Rate (%), 2014- 2025 3.2. Global Virtual Reality Content Creation Market Revenue Market Share (%), 2014- 2025 3.3. Global Virtual Reality Content Creation Market Sales (Number of Units), Market Share (%) and Growth Rate (%), 2014- 2025 3.4. Global Virtual Reality Content Creation Market Sales Market Share (%), 2014- 2025 4. Chapter – Global Virtual Reality Content Creation Market Analysis: Segmentation By Type 5. Chapter – Global Virtual Reality Content Creation Market Analysis: Segmentation By Application 6. Chapter - Global Virtual Reality Content Creation Market Analysis: By Manufacturer 6.1. Global Virtual Reality Content Creation Market Revenue (USD Million), by Manufacturer, 2014 - 2025 6.2. Global Virtual Reality Content Creation Market Share (%), by Manufacturer, 2018 6.3. Global Virtual Reality Content Creation Market Sales (Number of Units), by Manufacturer, 2014 - 2025 6.4. Global Virtual Reality Content Creation Market Share (%), by Manufacturer, 2018 6.5. Global Virtual Reality Content Creation Market Price (USD/Unit), by Manufacturer, 2014 - 2025 6.6. Global Virtual Reality Content Creation Market Revenue Growth Rate (%), by Manufacturer, 2014 – 2025 6.7. Merger & Acquisition 6.8. Collaborations and Partnership 6.9. New Product Launch 7. Chapter –Virtual Reality Content Creation Market: Regional Analysis 7.1. North America 7.1.1. North America Virtual Reality Content Creation Market Revenue (USD Million) and Growth Rate (%), 2014 – 2025. 7.1.2. North America Virtual Reality Content Creation Market Revenue (USD Million) By Country, 2014 – 2025. 7.1.3. North America Virtual Reality Content Creation Revenue Market Share (%) By Country, 2014 – 2025. 7.1.4. North America Virtual Reality Content Creation Market Revenue (USD Million) and Growth Rate, By Market Segmentation, 2014 – 2025. 7.1.5. North America Virtual Reality Content Creation Market Revenue (USD Million), Market Share (%) and Growth Rate, By Market Segmentation, 2014 – 2025. 7.1.6. North America Virtual Reality Content Creation Market Sales (Number of Units) and Growth Rate (%), 2014 – 2025. 7.1.7. North America Virtual Reality Content Creation Market Sales (Number of Units) By Country, 2014 – 2025. 7.1.8. North America Virtual Reality Content Creation Sales Market Share (%) By Country, 2014 – 2025. 7.1.9. North America Virtual Reality Content Creation Market Sales (Number of Units) and Growth Rate, By Market Segmentation, 2014 – 2025. 7.1.10. North America Virtual Reality Content Creation Market Sales (Number of Units), Market Share (%) and Growth Rate, By Market Segmentation, 2014 – 2025. 7.2. Europe 7.3. Asia Pacific 7.4. Latin America 7.5. Middle East & Africa 8. Chapter - Company Profiles